Claire Ferrari, PhD

UX research leader · Human-Computer Interaction

I find out what people actually do, and help teams build for all of them.

I lead UX research programs across consumer technology, telecommunications, media streaming and emerging tech. My work pairs behavioral data with qualitative depth, puts accessibility at the center of product decisions, and uses AI to make research faster without making it sloppier.

clairev8@gmail.com LinkedIn Google Scholar

Portrait of Claire Ferrari

Focus areas

Mixed methods

Analytics show where people drop off. Interviews and usability work explain why.

Inclusive design

Assistive technology benchmarking, WCAG 2.2, and research with disabled participants.

Design systems

Research programs that make shared components worth adopting.

AI-enabled research

Repositories, synthetic testing and tooling, validated before they're trusted.

Selected work

5 studies · 2018–2026

Org
Verizon
Year
2025
Role
Research lead, Offer Orchestration
Methods
Behavioral analytics, in-depth interviews, usability, color study

Making personalized offers easier to act on

Why were customers bouncing off offers that were built for them?

Context

Verizon was consolidating personalized offers into a single My Offers experience across the app and website. Engagement was falling, and new multi-offer tiles were about to roll out.

Approach

I paired behavioral telemetry with in-depth interviews, then synthesized findings across several offer studies, including a color study and tile usability testing run by my team. The data showed where people dropped off. The interviews explained why: competing visual hierarchies, crowded tiles and brand color combinations that added friction.

What changed

The synthesis became a set of experience principles for offer strategy. Design used it to rework tile layout, color and placement, and I made the case to executives for end-to-end usability over isolated feature scores.

+265%average monthly traffic to My Offers
+121%average monthly click-through rate
+216%average monthly add-a-line orders

Program results, 9-month monthly averages before vs. after the work began (March 2025).

Image to come: before and after of the offer tiles
Org
Verizon
Year
2026
Role
Research lead, design system research
Methods
Unmoderated interaction testing, n=193

Choosing a line or device inside a chat

What selection pattern helps people pick the right line or device in Verizon Assistant, on a phone screen?

Context

Teams were building line and device pickers into the Verizon Assistant chat interface with no shared standard. Carousels, radio lists and cards all coexisted.

Approach

I ran unmoderated interaction tests with 193 participants, comparing layout orientation, selection controls and four levels of information density, from a bare phone number up to name, number, device image, plan and price.

What changed

Vertical layouts beat carousels on speed, and richer detail beat minimal cards on confidence. The findings became two standards: vertical orientation on mobile across plan management flows, and a device image on every troubleshooting line selection.

193participants
10 secfaster median task time, vertical vs. carousel
70%confidence at the highest detail level
Image to come: the tested selection patterns side by side
Org
Verizon
Year
2026
Role
Lead, accessibility research and benchmarking
Methods
Assistive technology usability, n=27

Finding the traps in a mobile checkout

Could people using assistive technology actually buy a phone in the reskinned mobile sales flow?

Context

Verizon's Next Gen Digital mobile sales flow was being reskinned under the new Monarch brand. Visual changes like this often break things that only assistive technology users notice.

Approach

I ran a study with 27 participants: 16 screen reader users, 5 switch and voice control users, and 6 low-vision magnification users. They worked through real purchase tasks while I logged where and why they got stuck.

Findings

  • Sign-in loops that sent authenticated customers back to the login screen
  • A focus trap in the Estimated Next Bill modal
  • Unlabeled trade-in and porting options that a screen reader announced as "Object Object"
  • Layout density that made magnified screens hard to follow

What changed

I turned the findings into a prioritized remediation list for engineering and design, aimed at the checkout steps where high-intent customers were dropping out.

27assistive technology users
30%task failure rate overall
50%task failure among existing customers
Image to come: a redacted findings slide or annotated flow
Org
Verizon
Year
2025–2026
Role
Built and leads the design system research program
Methods
AI-assisted component audit, stakeholder interviews, taxonomy design

Research infrastructure for a design system

Why were product teams leaving the Verizon Design System (VDS), and how could years of research become findable?

Context

Product teams were detaching from central VDS components and building their own. Separately, the research team's archive of more than a thousand studies was hard to search, so findings got repeated instead of reused.

Approach

I configured an AI design audit tool to find the 10 components with the highest detachment rates, then interviewed designers and engineers about why. In parallel I designed a 7-facet taxonomy and content model for the research archive, consolidated three glossaries into one acronym list, and pressure-tested it against real datasets like MaxDiff surveys and monadic tests.

What changed

The adoption study named the gaps (a web-first bias, missing complex components, poor discoverability, fragile version upgrades) and led to recommendations including leadership acceptance criteria, sprint time for visual quality defects, and a contribution path for teams. The taxonomy shipped as production files for semantic search in the team's Stravito repository.

up to 5 timesfaster design workflows with system components, per adoption study
1,043studies organized for retrieval
1,492acronyms consolidated from 3 glossaries
Image to come: taxonomy diagram or component audit summary
Org
Google Creative Lab, with NYU Ability Project
Year
2018–2019
Role
Creative Technologist, user research
Methods
Participatory research, multimodal prototype testing

Creative tools for people of all abilities

How do gesture, sight and sound work as inputs for making art and music, for people with diverse physical, sensory and cognitive abilities?

Context

Creatability is an open-source set of experiments that use machine learning to make creative tools more accessible, built by Google Creative Lab with NYU's Ability Project.

Approach

I ran user research with people with diverse abilities and tested new interaction modes as they were built, working across research, design and engineering.

What changed

The research shaped how the tools handled input and feedback. The project went on to win the 2019 Cannes Lions Design Grand Prix.

Image to come: a still from the Creatability experiments

How I lead

Choosing the method for the question

Conjoint showed people liked each feature of a purchase flow on its own. Usability testing showed they got lost when the features were combined. I pick methods by the evidence a decision needs, like using diary studies over interviews to see how disabled people fit connected devices into daily routines.

Growing researchers

I managed and coached a team of six early-career rapid researchers on study design, synthesis and holding up under stakeholder questions. Four moved into senior roles.

Raising the bar on rigor

I partnered with Verizon's Insights Center of Excellence on standards for sample size, data quality and representation, and wrote the team's internal accessibility guidelines for surveys and vendors.

Moving faster with AI

I lead the design and validation of the team's AI research tools: repositories, synthetic user testing, an automated readability crawler for verizon.com, and an AI tree-testing audit engine that compares how different AI agents navigate a site.

Accessibility beyond the product

I led the Insights Association's 2025 research initiative on disability identity, ran a workshop and certification at TMRE, presented at the CRC, and helped the Accessible Insights Consortium double its membership. I also mentored two American Foundation for the Blind interns on a study of AI assistants and assistive technology.

Telling the story

Research only matters when it changes a decision. I write memos, readouts and executive presentations that make findings simple enough to act on.

Experience

  1. 2023–now
    Senior UX Research Manager · Verizon

    Owns the customer experience (CX) and UX research roadmap. Built and leads the design system, brand perception and accessibility research programs.

  2. 2020–2022
    Manager, UX Research · Verizon

    Led a team of six researchers on subscription plan and loyalty strategy.

  3. 2018–2019
    Creative Technologist · Google Creative Lab

    User research and design exploration for Creatability.

  4. 2018–2019
    Accessibility Specialist · 2U

    Usability and accessibility research for e-learning tools.

  5. 2015–2018
    HCI Research Fellow · New York University

    Accessibility studies for Spectrum, Cooper Hewitt and the Processing Foundation, and a stroke rehabilitation device with NYU Rusk.

Education

  1. 2021
    PhD, Human-Computer Interaction (HCI) · New York University
  2. 2015
    Master of Professional Studies, Interactive Telecommunications · NYU Interactive Telecommunications Program
  3. 2009
    Bachelor of Arts, Psychology and Visual Arts · University of British Columbia

Selected publications

More on Google Scholar

  • 2023Tangible Progress: Tools, Techniques, and the Impacts of TeachingACM Transactions on Accessible Computing (TACCESS)
  • 2021Accessible Web DevelopmentACM TACCESS
  • 2021Making the Elusive More TangibleW4A
  • 2019Entertainment for All: Understanding Media Streaming AccessibilityCHI Extended Abstracts